Game Development - title screen and win/lose conditions
In "Game Development - basic framework for a new game" you started a new video game and added initial art assets. If you have not done this yet, you should do this task first.
For this task you'll focus on transitions from one phase of the game to another. Add a "title screen" that the game will start from, interactive game play mechanics for scoring or otherwise determining success or failure, a way to present the score along with the win or lose result, and a return to the title screen.
Given the broad diversity in types of games students have created so far the exact mechanics for this is left to you. In some games a character's death may represent a lose condition while reaching the end will win. Others are competitive with the highest or lowest score winning. Still others the player may never "lose", but simply reset to a previous point in the story.
However the design, the focus of this task is transitioning through the flow of the game. You may wish to do this by adding and removing widgets or by having the whole game in a 3d scene and creating the title screen/etc within it.
Submit your work as a hg bundle with new commits adding on the work you started in the earlier task (even if you ended up deciding to change direction).