The Terasology Foundation
Convert an old 3D model to glTF format, test in-game
We use an old MD5 format for 3D assets used in-game, exported by a custom Blender addon we made but have a hard time making user friendly and stable. As an alternative the engine now supports glTF
with pending PR #3785
However, several of our existing models in the old format need to be re-exported to the new format and tested to make sure both the model is solid and the engine's support for it works. You goal is to use that engine PR to experiment on one or more models.
Requirements
- Some degree of comfort with Blender and/or 3D modelling in general
- Check out our asset tutorial
Acceptance Criteria
- PR or issue filed in an appropriate repo (wherever the model lives at present) either containing a working model (with the associated engine PR) or an issue describing what failed in trying to test out a model
- If you find a problem with the engine PR submitting a comment there also works, especially if you found a fix!
- One or more screenshots showing the model working (or working poorly) in-game
Where to Start
- See list of old models and look for more
- Pick one and look for its
.blend
file in the MetaTerasology org on GitHub. If you can't find it then ask - maybe we need to recreate it (you can either try to do so or pick a different model) - Make sure the model hasn't already been converted - look for issues or PRs in the repo the model lives in for in-game usage to make sure it hasn't already been converted
- Use the new approach to set the model up in-game and test it out
Task tags
Students who completed this task
PAndaContron, Kanonbell