MovingBlocks

Make a sample radial menu widget

We had a radial UI widget contributed last GCI, but no good examples of in-game functionality using a radial menu for real yet. This task is to come up with a use case for a radial menu, designing the UI element itself, and doing a little write-up about how it would be used.

That is, assuming the widget does still work. Beware possible extra effort :-)

Definition of 'Done'

  • A PR is submitted to the https://github.com/Terasology/Sample repo with a working radial menu widget (it doesn't need to do anything other than logging which buttons are activated - but something more functional would be nice)
  • One or more screenshots is included showing the menu appearing in-game
  • A small write-up is published about how the widget would be used in a real gameplay situation (as a GitHub Gist, forum post, or ..)
  • Bonus: Include a new tutorial chapter on radial menus showcasing your example (completes https://github.com/Terasology/TutorialNui/issues/3 - be sure to post on that issue if you intend to do the bonus since this task is multi-instance)

Where to start

Task tags

  • documentation
  • ui
  • example
  • tutorial
  • radial

Students who completed this task

Max Borsch

Task type

  • code Code
  • chrome_reader_mode Documentation / Training
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2017