MovingBlocks
Implement a minor UX tweak in the module list
In Terasology's "Select Modules" interface, top-level gameplay template modules (BuilderSampleGameplay
etc.) are marked as dark blue. if a top-level gameplay template module has unresolved dependencies, it's still marked as dark blue - however, since modules with unresolved dependencies are marked as red, the chosen template should be marked as red instead. Your task is to fix this.
Definition of 'Done'
A pull request is submitted to the main Terasology repository implementing the feature described above.
Where to start?
- This task will most likely require modifying the logic contained within SelectModulesScreen or a related helper class.
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Students who completed this task
Mandar Juvekar